simple key debounce
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44
src/main.rs
44
src/main.rs
@@ -1,21 +1,53 @@
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#![no_std]
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#![no_main]
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use defmt::info;
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use embassy_executor::Spawner;
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use embassy_rp::gpio::{Level, Output};
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use embassy_rp::gpio::{Input, Level, Output, Pull};
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use embassy_time::{Duration, Timer};
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use {defmt_rtt as _, panic_probe as _};
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pub struct Debouncer<'a> {
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input: Input<'a>,
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debounce: Duration,
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}
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impl<'a> Debouncer<'a> {
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pub fn new(input: Input<'a>, debounce: Duration) -> Self {
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Self { input, debounce }
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}
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pub async fn debounce(&mut self) -> Level {
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loop {
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let l1 = self.input.get_level();
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self.input.wait_for_any_edge().await;
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Timer::after(self.debounce).await;
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let l2 = self.input.get_level();
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if l1 != l2 {
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break l2;
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}
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}
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}
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}
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#[embassy_executor::main]
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async fn main(_spawner: Spawner) -> ! {
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let p = embassy_rp::init(Default::default());
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let mut led = Output::new(p.PIN_25, Level::Low);
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let mut switch_input = Debouncer::new(Input::new(p.PIN_0, Pull::Up), Duration::from_millis(20));
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switch_input.input.set_schmitt(true);
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loop {
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defmt::info!("led on");
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led.set_high();
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Timer::after(Duration::from_millis(300)).await;
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defmt::info!("led off");
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defmt::info!("switch off");
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led.set_low();
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Timer::after(Duration::from_millis(300)).await;
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switch_input.debounce().await;
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info!("switch on");
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led.set_high();
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switch_input.debounce().await;
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}
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}
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